Monday 23 July 2007

Project References

Thought I might as well use this space to link all my references and journal articles I found helpful:

Elo rating system: http://en.wikipedia.org/wiki/Elo_rating_system

Elo-rating in Estimation of Dominance Strengths (2000) - Albers & Vries: http://igitur-archive.library.uu.nl/bio/2006-1218-200420/albers_01_elorating.pdf

Rating the Chess Rating System (1999) - Prof. Mark E. Glickman: http://math.bu.edu/people/mg/papers/chance.pdf

Corporate view of TrueSkill: http://www.xbox.com/en-AU/live/xbox360/20050822-trueSkillmatchmaking.htm

The maths of TrueSkill using Bayesian Networks: http://research.microsoft.com/mlp/trueskill/Details.aspx

TrueSkill: A Bayesian Skill Rating System (2006) - Tom Minka: http://research.microsoft.com/~rherb/papers/hermingrae06.ps.gz

Video Game Genres: http://en.wikipedia.org/wiki/Video_game_genres

Valve Developer Community Wiki (coding resource for Source engine): http://developer.valvesoftware.com/wiki/Main_Page

XNA Game Studio Express (coding resource for XBox360): http://msdn2.microsoft.com/en-us/library/bb200104.aspx

Tournament.com ~ Currently in correspondence with design team concerning their own unique SmartRanking system working under the Source game engine. Upon resolution will emails be posted.

Compilation of Fuzzy Logic papers by Prof. Lotfi A. Zadeh: http://www-bisc.cs.berkeley.edu/Zadeh-1965.pdf
http://www-bisc.cs.berkeley.edu/Zadeh-1973.pdf
http://www-bisc.cs.berkeley.edu/ZadehFA-1976.pdf
(Soft Logic specific papers) -
http://www-bisc.cs.berkeley.edu/Zadeh2005.doc
http://www-bisc.cs.berkeley.edu/ZadehCW1999.pdf
http://www-bisc.cs.berkeley.edu/ZadehCW2002.pdf
http://www-bisc.cs.berkeley.edu/zadehcwp2002.pdf

Type-2 Fuzzy Membership Functions over Human Decision Making: http://www.cs.nott.ac.uk/~jmg/papers/fuzzieee-04-txo.pdf

Dungeons & Dragons v3.5 (revised edition) Players Handbook (useful in player classifications for a profiling system): http://www.wizards.com/default.asp?x=d20/article/srd35

Beyond Psychological Theory: Getting Data that Improves Games (GDC 2002) - Bill Fulton & Keith Steury: (developers talk from the 2002 Games Developers Conference ~ 128MB)
http://download.microsoft.com/download/6/7/3/6733732d-84e4-42fb-a2ef-2275cd21afd1/GDC2002BillFu_KeithSte.zip

Google Psychological Profiling within Games: http://www.itwire.com.au/content/view/12226/1092/
http://www.itwire.com.au/content/view/12152/1092/

Dynamic Difficulty and Adaptive AI within Games:
http://www.cs.northwestern.edu/~hunicke/pubs/Hamlet.pdf (concerns use of Half Life stats through Hamlet system)
http://www.ritualistic.com/games.php/sineps/info_dyndiff.php (concerning the adaptive 'Personal Challenge system' in use by Ritual Entertainment)

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